Prompt: Choose a classic board game and model several game pieces. Game pieces should be relatively simple in nature (Dice, Sorry Pieces, Chess Pieces, etc.) Afterwards, model the game board itself and use it as a surface. Your game pieces and game board should have materials applied to them as well as custom lighting. Once you have your game board and pieces, set these objects to be rigid bodies and have some new object crash into the scene, sending the pieces scattering in different directions.
For this assignment I decided to model the classic Chinese Checkers board game and pegs. I was drawn to the shapes, geometry and combination of wood+marbles. I didn't model the marbles because I wanted to practice using the bezier curve and spin function. Chinese Checkers can also be played with pegs and since the shape is relatively simple I decided to model one and duplicate it in many colors.
Inspiration/Reference
Progress
After I modeled the pegs and board I applied some metallic materials to the pegs and the outside border of the board. I made the inner board an environment texture using an image of wood. After that was done, I set the pegs to be rigid bodies. I decided that I wanted a black shiny sphere to crash into the scene from the sky and hit the corner of the board so it would slightly flip over.
Below is the video animation, I'm still confused as to why the pegs jump out before the impact, I tried changing the weight of all the objects but they wouldn't be still. I think the video still looks interesting but I need to practice using rigid bodies a bit more.
Video Animation