prompt: Using your understanding of modifiers and basic animation create an abstract geometric experience.
- Use modifiers such as array and boolean to create repetitive, procedural generated objects within your scene
- Experiment with several additional modifiers to create further interesting and unique geometric experiences. (Virtually all Blender modifiers have tutorials you can search up, simply by typing in, "Blender [modifier name] modifier tutorial"
I started with a few simple shapes, first a cone, square and also the ice-sphere shape. I tested out different subdivisions for all of the shapes. I tried many of the modifiers, some didn't seem to make a difference but others added some very interested effects. For example the screw modifier created a unique shape and I tried different steps to see which one looked the best. Other modifiers I tried were boolean, triangulate, and hook.
![](https://static.wixstatic.com/media/a7e1ad_941dcace28a8434299eba7f30a87c10c~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/a7e1ad_941dcace28a8434299eba7f30a87c10c~mv2.png)