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Abstract Geometrics

fernanda villalobos

prompt: Using your understanding of modifiers and basic animation create an abstract geometric experience.

- Use modifiers such as array and boolean to create repetitive, procedural generated objects within your scene

- Experiment with several additional modifiers to create further interesting and unique geometric experiences.  (Virtually all Blender modifiers have tutorials you can search up, simply by typing in, "Blender [modifier name] modifier tutorial"


I started with a few simple shapes, first a cone, square and also the ice-sphere shape. I tested out different subdivisions for all of the shapes. I tried many of the modifiers, some didn't seem to make a difference but others added some very interested effects. For example the screw modifier created a unique shape and I tried different steps to see which one looked the best. Other modifiers I tried were boolean, triangulate, and hook.




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